with Bay Raitt, Ken Brilliant, Taron and Zack Petroc at the second
Pixologic User Group Meeting in San Francisco. I had a great time.
Meier started the evening off with a detailed walkthrough of how he
creates is signature wire-style artwork. Other topics covered included
how to use masking and deformations to convert primitives into complex
shapes, and creating multiple rendering passes in ZBrush for
More information, as well as downloadable clips from the meeting available <HERE>
thanks to Ofer and Jaime
testing of the new Zbrush is over and it’s finally released.
Congratulations Pixologic! Zbrush is a revolutionary digital sculpting
program that should be in every modelers toolbox. More about Z2 on Pixologics page <here>.
Pixologics complete Practical Guide can be downloaded <here>.
Quick overview of my workflow using Zbrush 2 <here>.
thanks Jaime Labelle and Ofer Alon (Pixolator)