Welcome to the website of Meats Meier, the Organic Mechanic

Hello, and welcome to 3dArtSpace.com.  I’m Meats Meier and this is my portfolio of some of the projects that I have created.   I work in both the 2nd and 3rd dimension using software such as Maya and Zbrush for modeling and animation, and use programs like Photoshop and After Effects to composite the images into Animations and high resolution Fine Artwork.  I also enjoy compositing 3d elements into live action DV and HD footage and then matching the colors and movement for seamless integration.

I take a lot of pictures, some of which you can see in the Photo section.

My biography, demo Reel, video interviews, and book appearances can be found in the

About Meats section.

Be sure to stop in and sign my Guestbook!


Creating Striking Graphics with Maya and Photoshop

Featured in the new book "Creating Striking Graphics with Maya and Photoshop" by Daniel Gray and published by Sybex.

"When it comes to blending the strength of Maya and Photoshop with the power of natural and industrial imagery, Meats Meier has definitely found the right recipe. His otherworldly images and brilliant construction cross the line between mechanical nature and nature itself. Machines become organic structures. Metal takes on life. The essence of form is reduced to wireframes?not just 3D wireframes, but actual frames of wire. When you see it, you want to believe it."

Very impressive book – Amazon link <here>


thanks Daniel Gray


3d World Article

"Pro tips: Retouching your renders" article published in 3d World magazine, issue # 46.

purists consider any tweaking of a 3D image after rendering as cheating
– but if the quality of the finished product is what counts, why not
use every weapon in your armoury? As award-winning artist Meats Meier
reveals, a little Photoshop work can not only improve your images, but
help to create effects that are difficult to achieve in most 3D


thanks Jim Thacker


Creation digital sculpture

Creation Digital Sculpture

A study of the process of bringing a 3d model to life – from wireframe to finished model.

My final image in this series.This
digital sculpture is fully rigged, with complete control of all facial
shapes and limbs. It can be viewed 360 degrees and hold up at close
Original image: 4000 x 4000 pixels

Created with Maya 4.5 and Photoshop.


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