Released a new Zbrush training DVD – Zbrush for Illustration through the Gnomon workshop.
This two-disc set follows ZBrush master Meats Meier through the process of creating his ?Arm Upgrade? illustration, from concept to final print. Designed for the artist familiar with ZBrush and its tools, this lecture provides a rare glimpse into the workflow and techniques of this accomplished artist. As Meats creates his detailed imagery, he explains his wire style and the process of using materials, layers and easy light setups. This lecture demonstrates the ease and advantages of using ZBrush’s 2.5D environment to create complex high-resolution imagery.
by Francisco A. Cortina (Final Fantasy) to inlcude a few of my images
in the Ballistic Publishing book – D’artist character modeling.
Character Modeling is the definitive 3D character tutorial book
showcasing the astonishing work and technical skills of leading artists
Pascal Blanch?, Francisco A. Cortina and Steven Stahlberg. Each master
artist presents their character modeling techniques through a series of
step-by-step tutorials from concept to creation.
My first two prints
are now available through the Gnomon workshop. The Apple and the Four
Wire Heads, will be the first released. The posters, printed on 100lb
Centura Gloss paper are sized at around 27" X 40 ".
The excellent artist Feng Zhu has also released two wonderful new images.
we started The Gnomon Workshop five years ago, we have strived to bring
techniques of great artists to students and professionals around the
world," says founder/director Alex Alvarez. "Feng Zhu is one of the
industry’s greatest concept artists, and he’s created seven incredible
concept design and technique DVDs for the Gnomon Workshop. Meats Meier,
one of the world’s foremost artists using ZBrush, is responsible for
two highly acclaimed ZBrush DVDs. These posters give the Gnomon
Workshop another way to bring work by these great artists to the
with Bay Raitt, Ken Brilliant, Taron and Zack Petroc at the second
Pixologic User Group Meeting in San Francisco. I had a great time.
Meier started the evening off with a detailed walkthrough of how he
creates is signature wire-style artwork. Other topics covered included
how to use masking and deformations to convert primitives into complex
shapes, and creating multiple rendering passes in ZBrush for
More information, as well as downloadable clips from the meeting available <HERE>