Last of the Leaves

Last of the Leaves
Created and rendered in Zbrush.


Thread at (where this image won an award):


Thread on Zbrush Central:


This image was created using the 2.5d Pixol technology in Zbrush. All
elements were created seperately using (not so) primitives and then
masking and extruding individual parts and then placed onto the image
in 3d space.
After the image is complete, I render several different passes (within
Zbrush), such as shadow, specualar, color, etc. and then composite them
together in Photoshop. I make use of the Z depth pass that Zbrush
allows you to grab from it’s canvas to add depth and fog effects, and
to combine a few different color passes.
This image took me roughly two days to complete, but I am getting
faster at placing objects onto the canvas, so in the future it will be
easily faster to complete an image like this, especially because my
library of completed primitives is growing.
The beauty of Zbrush and Pixols in general are that once a 3d object is
placed onto the canvas, they become light as a feather memory wise,
allowing you to fill the canvas with many millions of polygons with
very little slow down. This particular image (if I was counting) would
probably total 30+ million polygons. But, like I say, I don’t have to
count with this 2d/3d hybrid program…
Final render size 3200×4096 pixels, prints will be around 3 feet x 4 feet long.


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Pixologic User Group Meeting – SF

with Bay Raitt, Ken Brilliant, Taron and Zack Petroc at the second
Pixologic User Group Meeting in San Francisco. I had a great time.

Meier started the evening off with a detailed walkthrough of how he
creates is signature wire-style artwork. Other topics covered included
how to use masking and deformations to convert primitives into complex
shapes, and creating multiple rendering passes in ZBrush for

More information, as well as downloadable clips from the meeting available <HERE>


thanks to Ofer and Jaime